Inspired by BrianPeiris’ camera passthrough in his ‘rift sketch’. A quick,” just want to try it out” test. In Unity add a live webcam input as a webcam texture on a plane and rig up a small mirror on the laptop’s inbuilt … Continued
archive of Author Archives: andrew posts
B.E.T.T.Y. joins a gang.
Categories: Featured, newsB.E.T.T.Y. leaves on a tour of Australian regional galleries this month, with a gang of illustrious tour mates. She will form part of dLux Media Arts’ “Garden of Forking Paths” touring show. Curated by Neil Jenkins it features works spanning … Continued
Hold the Light
Categories: Featured, news“Everything is Going to be O.K. :)” could be said to be the signature work of Chris Rodley and my collaboration. It has been completely reinvented as a performance for two actors and a networked tablet installation. It is showing June … Continued
Data Fiction 1.0
Categories: news, project documentation, work In progressTwo Stories In Realtime
Categories: news, project documentationOn “The Portals” and “Enquire Within Upon Everybody” here & here
IUXTA @ Tek*
Categories: blog, project documentationA short video of IUXTA as presented at Tek* The Konvergence in Byron Bay, June 2013. See : http://www.tekstar.tv/ for more details on the event as a whole.
ISEA2013 Events
Categories: newsNew Site
Categories: blogI have recently been collaborating on an ongoing series of projects with writer Chis Rodley. He has just launched a new portfolio site here –> chrisrodley.com. Image, Chris Rodley, ‘The Birthday Boy’. http://chrisrodley.com/2013/03/01/birthday-boy/
box making
Categories: Uncategorized, untitled deviceemerging theme : inefficient networks
Categories: untitled deviceFeedback loops –> Translating and resending … A sketch of an idea
rfBee communication setups
Categories: untitled deviceA Voice (and something to hear it with)
Categories: untitled deviceVOICE investigating generating tones and other sounds using arduino and small speakers .. thinking PWM .. From the start it would be nice if the ‘untitled device(s)’ could have a voice, even if that voice is quite tiny. possibilities : … Continued
entry point
Categories: untitled deviceIn order to not be starting with an absolutely ‘blank canvas’ i thought I might use the following quote as an entry point into the project: “The Grid. A digital frontier. I tried to picture clusters of information as they … Continued
art supplies
Categories: untitled device, work In progressuntitled device(s) for an early century network
Categories: other, untitled device, work In progressBefore jumping into two weeks of brining an unknown project together I want to bring a few rules or strategies into play. 1. All physical materials must either be recycled or currently owned by myself.. I have a pile … Continued
THREE.js matrix rotations
Categories: blog, tutorials & resourcesRotating objects in world and local space in THREE.js. This had me a little stumped today, as over a succession of revisions, method names relating to matrix rotations have changed, therefore many snipets and suggestions online no longer work. The … Continued
Nocture : Short story in Runway
Categories: newsGrab the current issue of Runway magazine containing a short story inspired by the Nocturne residency & collaboration. It includes images produced collaboratively with Katherine Olston.
Biennale of Sydney Art Bar video clip
Categories: project documentationAugmentiforms @ the Biennale of Sydney
Categories: newsBiennale Bar @ Pier 2/3, presented by Asahi Super Dry, Friday August 3rd from 6.30pm
Nocturne
Categories: project documentation, work In progressThe exhibition, Nocturne is a compelling and eerie mix of childhood beasties and adult horrors projected onto the backdrop of the deep, dark Australian Bush.
Elizabethan Ruffs
Categories: vm_blog, work In progressWe commissioned Rudolf Ramseyer to make us a set of ruffs for the upcoming installation and for the imbedded actors to wear as part of their costumes. The results speak for themselves.
Making the Green One Red : Production
Categories: vm_blog, work In progressInstall week fast approaches, and loose ends start coming together. Invites are on their way out for the opening on the 26th of April @ 6pm so hope to see you there. There is also a new dedicated website for … Continued
Art Month Video
Categories: project documentationA video produced for ArtMonth in Sydney (otherwise known as March) for the Augmentiforms project that Warren Armstrong and developed for ISEA 2011 and is showing in Rozelle, Sydney, during March 2012.
Virtual Macbeth : Images Production Week One
Categories: vm_blog, work In progressIteration One, November 2011 @ the Loft Theatre, QUT. After a busy week of process based production we have some really interesting work happening. “Making the Green One Red (Virtual Macbeth)”. A collaboration between Andrew Burrell and Kerreen Ely-Harper. Process based … Continued
Knocking at the Castle Gates
Categories: tutorials & resources, vm_blog, work In progressHere’s a knocking indeed! If a man were porter of Hell Gate … freesound audio sample : knock.wav by someonesilly
Converting an 8000Hz bluetooth headset input to 4410Hz
Categories: tutorials & resources(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. The answer … Continued
Making The Green One Red (Virtual Macbeth)
Categories: vm_blog, work In progress“Will all great Neptune’s ocean wash this blood, Clean from my hand?” The curtain will soon be rising on Making The Green One Red (Virtual Macbeth) Will all great Neptune’s ocean wash this blood Clean from my hand? No, … Continued
Fledgling Virtual Environments in Unity
Categories: tutorials & resources, work In progressOver the last couple of weeks a number of people have asked me what I have been up to, and have asked for further details when I have said that I am using Unity as the base for a number of virtual art projects I am working on. So here is the beginning of a series of posts that will outline some of this stuff. I will, over time, include some tutorials, but this post is more of a “with what?”
webcam infrared mod
Categories: work In progressIn the interest of some preliminary investigations into video tracking IR LED markers in the darkened theater environment, I opened up a Logitech c160 webcam and replaced the infrared filter with a couple of layers of exposed colour negative film.
how to get more arduino analog inputs
Categories: tutorials & resourcesI needed extra analog inputs for an arduino project and it seems a multiplexer was the way to go.. It took a little while to sift through a heap of information on using a multiplexer with the arduino, and in the end I grabbed some 4051 ICs
links to reviews and texts
Categories: essays & ramblings, FeaturedA collection of reviews and articles on my projects. These texts provide insight into my work that can only be provided by a critical mind with a sense of adventure when exploring the works themselves.
kinect –> openFrameworks –> Syphon –> max/msp/jitter
Categories: tutorials & resources(this post is sub-titled “what I leant yesterday”) edit: it is no more or less redundant as the jitter object now provides a more direct route ( see: http://cycling74.com/forums/topic.php?id=29469 ). But I will leave this up incase it is still … Continued
mellifera : neoNascent @ Free Play 2010
Categories: work In progressa quick snapshot of mellifera : neoNascent – in the experimedia room of the state library victoria as part of freeplay 2010
OpenSim or Second Life data to Pachube
Categories: tutorials & resourcesAs part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php … Continued
unity/max motion tracking in 3d space
Categories: work In progressa second video that shows the result of converting positional data into data representing a position on all 3d axes. Untitled from andrew burrell on Vimeo.
Unity/Max motion tracking
Categories: tutorials & resources, work In progressa short video of a quick proof of concept testing unity/max integration using OSC. All video processing is done in max, and the resulting data (x,y location data) is sent to Unity via OSC, and then mapped to the camera … Continued
in the failed field – 001
Categories: work In progressversion 001 of an ongoing series of works on the Caerleon-Mnemosyne sim on ReactionGrid. This series of artworks is investigating at logical, yet non-representative structures and systems within a virtual environment.
a quick note on tools
Categories: tutorials & resourcesjust in case anyone was wondering.. unity on a mac running VMware fusion to code in Visual Studio C# Express works a treat.. auto-complete is an excellent learning tool..
Artificial Agency Collab in ReactionGrid
Categories: Featured, work In progressA sneak peak image of an enviroment I am developing as part of the ‘Caerleon artificial-agency research collaboration’ on ReactionGrid..
Some notes on using ReactionGrid after SL
Categories: tutorials & resourcesThis post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.
OSX OpenSim local sandbox
Categories: Featured, Headline, tutorials & resourcesHere is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.
Reaction Grid
Categories: UncategorizedWe have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.
Useful OpenSim links
Categories: Uncategorizedlinks that we looked at and discussed at the electrofringe 2009 openSim workshop.
exporting a SL sim terrain to a 3d object & blender
Categories: tutorials & resourcesI Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)
a note on OpenSim’s script engine
Categories: Uncategorizedi was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [ DefaultScriptEngine = “XEngine” ] flag in OpenSim.ini … Continued
opensim resources
Categories: tutorials & resourcesA list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.
nonnatus MK.II in openlife
Categories: Uncategorizedstanding next to big hole in the ground that will shortly be nonnatus’ experimental home at openLife… [ http://openlifegrid.com ] as most of my projects are heavily script based, i will be experimenting in coming weeks to see how things … Continued
emergence?
Categories: work In progresswell perhaps not, an odd sort of bug, but somehow one of my objects I have been working as part of a self replicating SL native ‘plant’ life has offered me an inventory item… and here is the proof…
The object ‘branch’ in Second Life has offered you inventory.
Log in to accept to decline this inventory.
= branch is owned by Nonnatus Korhonen
= http://slurl.com/secondlife/Caerleon%20Isle/97/0/21
uncharted pages from a voyage of the beagle – some initial images
Categories: Featured, work In progressimages of the install at Neutral Ground, Regina.
‘touching the ghost in the machine’
Categories: essays & ramblings2 day workshop as part of the ‘ecology of self-replicating systems’ program. physical computing, max/msp and second life scripting… (5th & 6th september)
because i can
Categories: essays & ramblingsEn route to The Ecology of Self-Replicating Systems @ Neutral Ground – Regina. … because i can here is a photo of what long haul travel can do to you.. me in transit, vancouver airport – the time is 10.10am … Continued
oracle
Categories: work In progressi just noticed this discussion of oracle by Aleister Kronos. http://slambling.blogspot.com/2008/05/oracle-of-culturegion.html oracle will be de-rezzed forever at the end of this week – though i already have plans for some of its parts in a the institute of the self … Continued
basic cell division
Categories: work In progressan experiment in exponential self replication based on simple recurring cell divisions (the cells take a little while to get going..this is a five minute time lapse of a thirty minute period.)
VastPark – foray #2
Categories: Uncategorized2.48pm: startup windows… 2.49pm: log into publisher… delve into amazon web services for my keys and download s3 safe to make a ‘bucket’ in my new amazon account. 3.00pm: upload .x model created and uv mapped in blender… (uv texture … Continued
VastPark – foray #1
Categories: Uncategorized4.30pm: restart my laptop in windows. (hoping that cross platform support is high on the VastPark development list) 3.34pm: point browser towards VastPark beta tools download 4.36pm: download the VastPark Browser. Install. (which also automatically searches for dependencies and asks … Continued
good divinations – oracle
Categories: work In progressi asked the oracle (which i will write about shortly) a simply question: is this the way of the world? the following is its reply:
death of marat
Categories: Uncategorizedevery now and then you stumble upon something in second life that absolutely just works with the media.. i believe it is more than just my long time love of david’s painting that makes me feel that way about this … Continued
early sketch of audio eco system
Categories: work In progressand a recent image of them wandering the depths of caerleon
The Great Artificial Life Infestation of 2008
Categories: work In progress(thanks to Georg Janick for the images) on february 26th 2008, the first species of creatures that i introduced to caerleon isle hit some sort of critical mass and, as far as i can tell, in combination with the severe … Continued
Caerleon: Day 1
Categories: work In progressThe palace of memory project in second life has a new home. I am continuing to keep some land and projects in escanes, but i have also moved onto a new private island in a sort of second life social … Continued
a couple of videos before a new build…
Categories: work In progresspalace fly-over palace audio ecosystem video
windlight view of the palace
Categories: work In progressAiyas Aya
Categories: work In progresscurrently the canadian artist Christopher Postill is residing in the palace of memory project space.. his research blog can be found here: http://chrispostillthesis.blogspot.com/ he is also curating the SL gallery space node zero : http://www.candormedia.com/node0/ from the images below there … Continued
palace snaps
Categories: work In progresstwo new images of the palace of memory showing the work in progress ‘oracle’. currently new versions ‘street walker’ and ‘street talker’ are collecting words for the oracle to use and learn from.
street talker and street walkers last words?
Categories: work In progressas they are soon to be sent packing back to my lost and found, i dropped by street talker and street walker to see what they had to say for themselves.. here is one of their last conversations before they … Continued
networked consciousness
Categories: work In progressstreet walker and street talker have led me to look for a way to deal with data manipulation in a more sophisticated manner than is capable in lsl i have been experimenting with shifting data out of SL for evaluation … Continued
street walking
Categories: work In progressa project developed for the odyssey ‘Open Rez street art project’. street-walker and street-talker will interact with visitors to odyssey’s southern plaza and try to learn to communicate with each other, by listening to, and imitating these visitors. by taking … Continued
inside the head of nonnatus
Categories: work In progressthe palace maze
Categories: work In progressthe palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland, and is a site that is primarily navigated and experienced through audio. the origins of this work lie … Continued
croquet demo movie
Categories: essays & ramblingsjust when thought i had given up on open croquet, this video reminds me of some of the things that drew me to it in the first place.
celebrate the birth of mawes seesaw
Categories: Uncategorizedmawes seesaws and nonnatus korhonen. using only SL sliders, mawes is as short as you can be, while nonnatus is as tall as you can be. mawes would like to visit more often but her dial up is too slow.
gosper glider gun
Categories: work In progresscellular automata: conway’s rules producing a gosper glider gun. scripts to follow when they are a little more stable
nonnatus of tirisfal glades
Categories: Uncategorizedan open invitation is extended to all interested parties to pay tribute by the tomb of “Nonnatus of Tirisfal Glades”, who despite being devoted to the cause of our lady Sylvanas never did make it past level 45. despite this, … Continued
palace of poetic cut-ups
Categories: Uncategorizedone incarnation of the palace of memory involved a maze of rotating text platforms connect by text bridges. texts flowed into and out of one another sometimes readable and at other times becoming incoherent characters. the navigators floated above these … Continued
the first palace of memory II
Categories: Uncategorizeda snapshot of the home of the first palace of memory in hyland. shown is an early experiment in object self-replication. the code for the replicating pyramids is a version of the example given on the lsl wiki, with the … Continued
the first palace of memory
Categories: Uncategorizedan early shot of nonnatus korhonen in front of a punch and judy theatre. this is taken in the original location of the palace of memory in hyland, nonnatus’s first land – a tiny plot with 117 prims, and a … Continued
nonnatus nikolaidis
Categories: Uncategorizednonnatus nikolaidis was the second nonnatus to hit second life, on the 18th of april 2007. this time equipped with faster internet and a better graphics card. his dream was to create a tail empire, crafting and selling tails. nonnatus … Continued
nonnatus rimbaud
Categories: Uncategorizednonnatus rimbaud stepped onto newbie island on april 10, 2006. he didn’t get much further than that. poor little g4 ibook with a slow net connection couldn’t cope. nonnatus rimbaud is still on a newbie island to this day, dressed … Continued