Inspired by BrianPeiris’ camera passthrough in his ‘rift sketch’. A quick,” just want to try it out” test. In Unity add a live webcam input as a webcam texture on a plane and rig up a small mirror on the laptop’s inbuilt … Continued
archive of tutorials & resources posts
THREE.js matrix rotations
Categories: blog, tutorials & resourcesRotating objects in world and local space in THREE.js. This had me a little stumped today, as over a succession of revisions, method names relating to matrix rotations have changed, therefore many snipets and suggestions online no longer work. The … Continued
Knocking at the Castle Gates
Categories: tutorials & resources, vm_blog, work In progressHere’s a knocking indeed! If a man were porter of Hell Gate … freesound audio sample : knock.wav by someonesilly
Converting an 8000Hz bluetooth headset input to 4410Hz
Categories: tutorials & resources(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. The answer … Continued
Fledgling Virtual Environments in Unity
Categories: tutorials & resources, work In progressOver the last couple of weeks a number of people have asked me what I have been up to, and have asked for further details when I have said that I am using Unity as the base for a number of virtual art projects I am working on. So here is the beginning of a series of posts that will outline some of this stuff. I will, over time, include some tutorials, but this post is more of a “with what?”
how to get more arduino analog inputs
Categories: tutorials & resourcesI needed extra analog inputs for an arduino project and it seems a multiplexer was the way to go.. It took a little while to sift through a heap of information on using a multiplexer with the arduino, and in the end I grabbed some 4051 ICs
kinect –> openFrameworks –> Syphon –> max/msp/jitter
Categories: tutorials & resources(this post is sub-titled “what I leant yesterday”) edit: it is no more or less redundant as the jitter object now provides a more direct route ( see: http://cycling74.com/forums/topic.php?id=29469 ). But I will leave this up incase it is still … Continued
OpenSim or Second Life data to Pachube
Categories: tutorials & resourcesAs part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php … Continued
Unity/Max motion tracking
Categories: tutorials & resources, work In progressa short video of a quick proof of concept testing unity/max integration using OSC. All video processing is done in max, and the resulting data (x,y location data) is sent to Unity via OSC, and then mapped to the camera … Continued
a quick note on tools
Categories: tutorials & resourcesjust in case anyone was wondering.. unity on a mac running VMware fusion to code in Visual Studio C# Express works a treat.. auto-complete is an excellent learning tool..
Some notes on using ReactionGrid after SL
Categories: tutorials & resourcesThis post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.
OSX OpenSim local sandbox
Categories: Featured, Headline, tutorials & resourcesHere is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.
exporting a SL sim terrain to a 3d object & blender
Categories: tutorials & resourcesI Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)
opensim resources
Categories: tutorials & resourcesA list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.