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andrew burrell blog archive 2006 - 2014


archive of physical computing posts

art supplies

Posted on January 18, 2013 at 10:09 am.

Written by andrew

Categories: untitled device, work In progress

Tags: physical computing, project documentation

untitled device(s) for an early century network

Posted on January 14, 2013 at 6:06 pm.

Written by andrew

Categories: other, untitled device, work In progress

  Before jumping into two weeks of brining an unknown project together I want to bring a few rules or strategies into play. 1. All physical materials must either be recycled or currently owned by myself.. I have a pile … Continued

Tags: physical computing, project documentation

Converting an 8000Hz bluetooth headset input to 4410Hz

Posted on November 10, 2011 at 1:02 pm.

Written by andrew

Categories: tutorials & resources

(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. The answer … Continued

Tags: audio, physical computing

OpenSim or Second Life data to Pachube

Posted on September 5, 2010 at 9:26 pm.

Written by andrew

Categories: tutorials & resources

As part of the mellifera โ€“ echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php … Continued

Tags: opensim, pachube, physical computing, second life, unity, untiy3d


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