As part of the mellifera โ echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php … Continued
archive of opensim posts
in the failed field – 001
Categories: work In progressversion 001 of an ongoing series of works on the Caerleon-Mnemosyne sim on ReactionGrid. This series of artworks is investigating at logical, yet non-representative structures and systems within a virtual environment.
Artificial Agency Collab in ReactionGrid
Categories: Featured, work In progressA sneak peak image of an enviroment I am developing as part of the ‘Caerleon artificial-agency research collaboration’ on ReactionGrid..
Some notes on using ReactionGrid after SL
Categories: tutorials & resourcesThis post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.
OSX OpenSim local sandbox
Categories: Featured, Headline, tutorials & resourcesHere is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.
Reaction Grid
Categories: UncategorizedWe have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.
Useful OpenSim links
Categories: Uncategorizedlinks that we looked at and discussed at the electrofringe 2009 openSim workshop.
a note on OpenSim’s script engine
Categories: Uncategorizedi was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [ย DefaultScriptEngine = “XEngine” ] flag in OpenSim.ini … Continued