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	<title>miscellanea.com &#124;&#124; andrew burrell</title>
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	<link>http://miscellanea.com</link>
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		<title>Making the Green One Red (Virtual Macbeth)</title>
		<link>http://miscellanea.com/making-the-green-one-red-virtual-macbeth-2/</link>
		<comments>http://miscellanea.com/making-the-green-one-red-virtual-macbeth-2/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 07:21:05 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[project documentation]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=761</guid>
		<description><![CDATA[A mixed reality artwork developed by Andrew Burrell and Kerreen Ely-Harper.
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Elizabethan Ruffs</title>
		<link>http://miscellanea.com/elizabethan-ruffs/</link>
		<comments>http://miscellanea.com/elizabethan-ruffs/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 23:57:45 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[vm_blog]]></category>
		<category><![CDATA[work In progress]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=749</guid>
		<description><![CDATA[We commissioned Rudolf Ramseyer to make us a set of ruffs for the upcoming installation and for the imbedded actors to wear as part of their costumes. The results speak for themselves.

]]></description>
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		<title>Making the Green One Red : Production</title>
		<link>http://miscellanea.com/making-the-green-one-red-production/</link>
		<comments>http://miscellanea.com/making-the-green-one-red-production/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 01:11:28 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[vm_blog]]></category>
		<category><![CDATA[work In progress]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=723</guid>
		<description><![CDATA[Install week fast approaches, and loose ends start coming together. Invites are on their way out for the opening on the 26th of April @ 6pm so hope to see you there. There is also a new dedicated website for the project : http://miscellanea.com/virtual_macbeth/

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]]></description>
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		<item>
		<title>Art Month Video</title>
		<link>http://miscellanea.com/art-month-video/</link>
		<comments>http://miscellanea.com/art-month-video/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 11:09:51 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[project documentation]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=651</guid>
		<description><![CDATA[A video produced for ArtMonth in Sydney (otherwise known as March) for the Augmentiforms project that Warren Armstrong and developed for ISEA 2011 and is showing in Rozelle, Sydney, during March 2012.]]></description>
		<wfw:commentRss>http://miscellanea.com/art-month-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Virtual Macbeth : Images Production Week One</title>
		<link>http://miscellanea.com/virtual-macbeth-images-production-week-one/</link>
		<comments>http://miscellanea.com/virtual-macbeth-images-production-week-one/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 10:48:34 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[vm_blog]]></category>
		<category><![CDATA[work In progress]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=637</guid>
		<description><![CDATA[Iteration One, November 2011 @ the Loft Theatre, QUT. After a busy week of process based production we have some really interesting work happening.



&#8220;Making the Green One Red (Virtual Macbeth)&#8221;. A collaboration between Andrew Burrell and Kerreen Ely-Harper. Process based development with the Actors, Isabella Tannock, Alec Snow and Andrew Den, November 2011.
]]></description>
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		<title>Knocking at the Castle Gates</title>
		<link>http://miscellanea.com/knocking-at-the-castle-gates/</link>
		<comments>http://miscellanea.com/knocking-at-the-castle-gates/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 03:35:58 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[tutorials & resources]]></category>
		<category><![CDATA[vm_blog]]></category>
		<category><![CDATA[work In progress]]></category>
		<category><![CDATA[virtual macbeth]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=626</guid>
		<description><![CDATA[Here’s a knocking indeed! If a man were porter of Hell Gate &#8230; freesound audio sample : knock.wav by someonesilly

Here’s a knocking indeed! If a man were porter of Hell Gate,
he should have old turning the key. [Knock] Knock, knock,
knock! Who’s there, i’ th’ name of Belzebub? … [Knock] Knock,
knock! Who’s there, in th’ other devil’s name?
Macbeth Act 2, scene 3, 1–8
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Converting an 8000Hz bluetooth headset input to 4410Hz</title>
		<link>http://miscellanea.com/converting-an-8000hz-bluetooth-headset-input-to-4410hz/</link>
		<comments>http://miscellanea.com/converting-an-8000hz-bluetooth-headset-input-to-4410hz/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 03:02:34 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[tutorials & resources]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[physical computing]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=622</guid>
		<description><![CDATA[(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. 
The answer is to set up a aggregate audio device in the macs “Audio MIDI setup” utility as this screen shot illustrates. (The important part is to choose the Built-In Microphone (or some other 44100Hz source) as the Clock Source. Then when you choose the aggregate device in MAX’s DSP status (now ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Making The Green One Red (Virtual Macbeth)</title>
		<link>http://miscellanea.com/making-the-green-one-red-virtual-macbeth/</link>
		<comments>http://miscellanea.com/making-the-green-one-red-virtual-macbeth/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 01:14:18 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[vm_blog]]></category>
		<category><![CDATA[work In progress]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[virtual macbeth]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=614</guid>
		<description><![CDATA[&#8220;Will all great Neptune’s ocean wash this blood, Clean from my hand?&#8221; The curtain will soon be rising on Making The Green One Red (Virtual Macbeth)


Will all great Neptune’s ocean wash this blood
Clean from my hand? No, this my hand will rather
The multitudinous seas incarnadine,
Making the green one red.— Macbeth: Act 2, Scene 2
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Institute For Advanced Augmentiform Development and Release</title>
		<link>http://miscellanea.com/the-institute-for-advanced-augmentiform-development-and-release/</link>
		<comments>http://miscellanea.com/the-institute-for-advanced-augmentiform-development-and-release/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 01:10:38 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[project documentation]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=595</guid>
		<description><![CDATA[A collaborative project with Warren Armstrong that allows the audience to develop and nurture artificial life forms in virtual and augmented spaces.

see also http://augmentiform.com
The Institute For Advanced Augmentiform Development and Release consists of virtual and augmented realities that are dynamically linked through live interactions and data exchange. The project nurtures a unique eco system that exists in parallel to our own, but that ultimately depends upon the landscape and inhabitants of the physical world for its own survival. Based upon a poetic and playful – yet ultimately conceptually enlightening –interpretation of Platonic cosmology ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fledgling Virtual Environments in Unity</title>
		<link>http://miscellanea.com/fledgling-virtual-environments-in-unity/</link>
		<comments>http://miscellanea.com/fledgling-virtual-environments-in-unity/#comments</comments>
		<pubDate>Sat, 28 May 2011 08:29:57 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[tutorials & resources]]></category>
		<category><![CDATA[work In progress]]></category>
		<category><![CDATA[smartfox]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[virtual environment]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=578</guid>
		<description><![CDATA[Over the last couple of weeks a number of people have asked me what I have been up to, and have asked for further details when I have said that I am using Unity as the base for a number of virtual art projects I am working on. So here is the beginning of a series of posts that will outline some of this stuff. I will, over time, include some tutorials, but this post is more of a "with what?"]]></description>
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		<slash:comments>1</slash:comments>
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