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Articles in the work In progress Category

14 Apr 2012 No Comment

We commissioned Rudolf Ramseyer to make us a set of ruffs for the upcoming installation and for the imbedded actors to wear as part of their costumes. The results speak for themselves.

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12 Apr 2012 No Comment

Install week fast approaches, and loose ends start coming together. Invites are on their way out for the opening on the 26th of April @ 6pm so hope to see you there. There is also a new dedicated website for the project : http://miscellanea.com/virtual_macbeth/ (more…)

25 Nov 2011 No Comment
Virtual Macbeth : Images Production Week One

Iteration One, November 2011 @ the Loft Theatre, QUT. After a busy week of process based production we have some really interesting work happening. (more…)

10 Nov 2011 No Comment

Here’s a knocking indeed! If a man were porter of Hell Gate … freesound audio sample : knock.wav by someonesilly (more…)

10 Nov 2011 No Comment
Making The Green One Red (Virtual Macbeth)

“Will all great Neptune’s ocean wash this blood, Clean from my hand?” The curtain will soon be rising on Making The Green One Red (Virtual Macbeth)

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28 May 2011 One Comment
Fledgling Virtual Environments in Unity

Over the last couple of weeks a number of people have asked me what I have been up to, and have asked for further details when I have said that I am using Unity as the base for a number of virtual art projects I am working on. So here is the beginning of a series of posts that will outline some of this stuff. I will, over time, include some tutorials, but this post is more of a “with what?” (more…)

20 Apr 2011 No Comment
webcam infrared mod

In the interest of some preliminary investigations into video tracking IR LED markers in the darkened theater environment, I opened up a Logitech c160 webcam and replaced the infrared filter with a couple of layers of exposed colour negative film. (more…)

28 Jul 2010 No Comment
unity/max motion tracking in 3d space

a second video that shows the result of converting positional data into data representing a position on all 3d axes.

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27 Jul 2010 No Comment
Unity/Max motion tracking

a short video of a quick proof of concept testing unity/max integration using OSC.  All video processing is done in max, and the resulting data (x,y location data) is sent to Unity via OSC, and then mapped to the camera position.

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17 Apr 2010 No Comment
in the failed field – 001

version 001 of an ongoing series of works on the Caerleon-Mnemosyne sim on ReactionGrid. This series of artworks is investigating at logical, yet non-representative structures and systems within a virtual environment.

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2 Jan 2010 No Comment
Artificial Agency Collab in ReactionGrid

A sneak peak image of an enviroment I am developing as part of the ‘Caerleon artificial-agency research collaboration’ on ReactionGrid..

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24 Oct 2008 No Comment

well perhaps not, an odd sort of bug, but somehow one of my objects I have been working as part of a self replicating SL native ‘plant’ life has offered me an inventory item… and here is the proof…

The object ‘branch’ in Second Life has offered you inventory.
Log in to accept to decline this inventory.

= branch is owned by Nonnatus Korhonen
= http://slurl.com/secondlife/Caerleon%20Isle/97/0/21

19 Sep 2008 One Comment

14 Jul 2008 No Comment
oracle

i just noticed this discussion of oracle by Aleister Kronos.

http://slambling.blogspot.com/2008/05/oracle-of-culturegion.html

oracle will be de-rezzed forever at the end of this week – though i already have plans for some of its parts in a the institute of the self on new caerleon.

14 Jun 2008 No Comment

a short video of an experiment in exponential self replication based on simple recurring cell divisions (the cells take a little while to get going..this is a five minute time lapse of a thirty minute period.)

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30 May 2008 No Comment

i asked the oracle (which i will write about shortly) a simply question: is this the way of the world?

the following is its reply:

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2 Mar 2008 No Comment

sketch

and a recent image of them wandering the depths of caerleon

1 Mar 2008 One Comment

(thanks to Georg Janick for the images)

on february 26th 2008, the first species of creatures that i introduced to caerleon isle hit some sort of critical mass and, as far as i can tell, in combination with the severe time dilation their (physics based) ‘food’ was causing, had a population explosion. unfortunately i was offline for two days and this allowed the creatures to replicate out of control swallowing up the entire islands resources.

self replicating population explosion

here is my proposal for what happened:

a. the flyers have several ‘hard coded’ behaviors. the behaviours that i think are relevant here include that they will be attracted to, and consume spores when they detect one in their vicinity. they will continue consuming spores until they are full and the they become lazy and sleep off their meal. also if they notice an oversupply of spores they will self replicate. (i don’t intend to explicitly outline all behaviours as this will detract from the experiential nature of an encounter with them)

b. spores are created by the landscape at regular yet random intervals. they are controlled by the second life physics engine, their behaviuor can then be seen as being a result of the second life laws of nature.

c. i believe after a point the flyers all came into sync and became lazy and rested at the same time. this created an oversupply of food, which meant that self replication took advantage of this window of opportunity.

then

d. the laws of nature in second life (physics engine and script run time allocation and simulator frames per second etc.) all became overtaxed. depending on the state a particular object was in, it had more or less operations to fulfill, in an ever decreasing amount of time ie: the time allocated to running scripts per frame was becoming shared over many more scripts.

e. eventually the creatures just were not eating any more.. but instead they were replicating.. their scripts ran up until the replication call but failed to make the eat call.. the result…

spore over production

creatures on the loose

18 Feb 2008 No Comment

The palace of memory project in second life has a new home. I am continuing to keep some land and projects in escanes, but i have also moved onto a new private island in a sort of second life social experiment where a group of artists and writers have come together to not only work on their own projects, but to forge new collaborations along the way..

from the Caerleon group charter: In ancient times, Caerleon was the legendary seat of King Arthur’s Camelot and birth place of the forge of Excalibur.

In the digital age, a collective of Second Life’s most talented artists, writers, poets and philosophers has come togther to give birth to a new legend and a totally new kind of magic. Caerleon is where art meets technology in a virtual world unlike any other…come be a part of the legend. 

Also described to me as an island of ‘misfits, poets, artists and philosophers,’ by my new SL neighbor and Caerleon resident Feather Boa.

over looking my new home