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Articles in the tutorials & resources Category

10 Nov 2011 No Comment

Here’s a knocking indeed! If a man were porter of Hell Gate … freesound audio sample : knock.wav by someonesilly (more…)

10 Nov 2011 No Comment
Converting an 8000Hz bluetooth headset input to 4410Hz

(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. (more…)

28 May 2011 One Comment
Fledgling Virtual Environments in Unity

Over the last couple of weeks a number of people have asked me what I have been up to, and have asked for further details when I have said that I am using Unity as the base for a number of virtual art projects I am working on. So here is the beginning of a series of posts that will outline some of this stuff. I will, over time, include some tutorials, but this post is more of a “with what?” (more…)

26 Jan 2011 9 Comments
how to get more arduino analog inputs

I needed extra analog inputs for an arduino project and it seems a multiplexer was the way to go.. It took a little while to sift through a heap of information on using a multiplexer with the arduino, and in the end I grabbed some 4051 ICs from Jaycar..

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20 Nov 2010 2 Comments
kinect –> openFrameworks –> Syphon –> max/msp/jitter

(this post is sub-titled “what I leant yesterday”)

edit: it is no more or less redundant as the jitter object now provides a more direct route ( see: http://cycling74.com/forums/topic.php?id=29469 ). But I will leave this up incase it is still helpful to anyone (and most of all for my own reference)

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5 Sep 2010 One Comment
OpenSim or Second Life data to Pachube

As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory. (more…)

27 Jul 2010 No Comment
Unity/Max motion tracking

a short video of a quick proof of concept testing unity/max integration using OSC.  All video processing is done in max, and the resulting data (x,y location data) is sent to Unity via OSC, and then mapped to the camera position.

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3 Apr 2010 No Comment
a quick note on tools

just in case anyone was wondering.. unity on a mac running VMware fusion to code in Visual Studio C# Express works a treat.. auto-complete is an excellent learning tool..

11 Dec 2009 One Comment

This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.

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3 Dec 2009 6 Comments
OSX OpenSim local sandbox

Here is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.

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25 Apr 2009 No Comment

I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)

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21 Feb 2009 One Comment

A list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.

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