Articles in the tutorials & resources Category
Here’s a knocking indeed! If a man were porter of Hell Gate … freesound audio sample : knock.wav by someonesilly (more…)
(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. (more…)
Over the last couple of weeks a number of people have asked me what I have been up to, and have asked for further details when I have said that I am using Unity as the base for a number of virtual art projects I am working on. So here is the beginning of a series of posts that will outline some of this stuff. I will, over time, include some tutorials, but this post is more of a “with what?” (more…)
I needed extra analog inputs for an arduino project and it seems a multiplexer was the way to go.. It took a little while to sift through a heap of information on using a multiplexer with the arduino, and in the end I grabbed some 4051 ICs from Jaycar..
(this post is sub-titled “what I leant yesterday”)
edit: it is no more or less redundant as the jitter object now provides a more direct route ( see: http://cycling74.com/forums/topic.php?id=29469 ). But I will leave this up incase it is still helpful to anyone (and most of all for my own reference)
As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory. (more…)
This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.
I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)
A list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.
